is the world's leading source for international market research reports and market data. ![]() The broad perspective of the report coupled with comprehensive, actionable detail will help Telecom, Media, and Technology (TMT) stakeholders, service providers, and other Esports players succeed in growing the Esports market globally.ģ.1.2.2 Event management software providersģ.1.3.4 Training analytics tools providersģ.2 Esports Market Structure - PORTER's Analysisģ.4 Esports - Market Variables & Impact Analysisģ.4.1.1 High Accessibility and Inclusivenessģ.4.1.3 Increasing adoption of PC and mobile gamingģ.4.2.3 Lack of regulation and standardizationģ.4.2.4 Health risks associated with esportsģ.5 Esports - Mergers & Acquisitions (M&A)Ĥ Global Esports Market Revenue OpportunityĤ.2 Global Esports Market By Revenue Stream, 2021-2030($ Mn)Ĥ.3 Global Esports Market By Gaming Genre, 2021-2030 ($ Mn)ĥ.2.1 ESPORTS MARKET BY REVENUE STREAM, 2021 - 2030 ($ MN)ĥ.2.2 ESPORTS MARKET BY GAMING GENRE, 2021-2030 ($ MN)Ħ.2.1 Company overview and financial informationĦ.2.2 Recent developments and Innovationsįor more information about this report visit.The report provides an easily digestible market assessment for decision-makers built around in-depth information gathered from local market players, which enables executives to quickly get up to speed with the current and emerging trends in Esports markets.With more than 20 charts and tables, the report is designed for an executive-level audience, boasting presentation quality.Accompanying the publisher's Forecast products, the report examines the assumptions and drivers behind ongoing and upcoming trends in Esports markets.This market intelligence report offers a thorough, forward-looking analysis of the global Esports market by revenue stream, gaming genre, region, and key opportunities in a concise format to help executives build proactive and profitable growth strategies.The detailed value chain consists of six main aspects: Games, events, teams and players, channels, sponsorship and investment, and end-users.It contains details of M&A and VF deals in the Esports space.It includes global market forecasts for the Esports industry and analysis of patents, company filings, and hiring trends.It identifies the key trends impacting growth of the market over the next 12 to 24 months.This report provides overview and service addressable market for Esports. ![]() The adoption of Esports will be supported by increasing adoption of mobile and PC gaming, high accessibility and inclusiveness, and the development of the mobile 5G connectivity. ![]() This market intelligence report offers a thorough, forward-looking analysis of the global Esports market by revenue stream, gaming genre, region, and key opportunities in a concise format to help executives build proactive and profitable growth strategies. The Esports market report provides an executive-level overview of the Esports market worldwide today, with detailed forecasts of key indicators up to 2030. The market is expected to grow at a CAGR of 16.7% during the forecast period (2022-2030). The Esports market size was valued at US$1.39 billion in 2022. Dublin, Ma(GLOBE NEWSWIRE) - The "Esports Market Size, Share, Trends and Analysis by Region, Revenue Stream (Sponsorship, Media Rights, Digital, Tickets and Merchandise, Publisher Fees, Streaming), Gaming Genre (MOBA, RTS, FPS, Battle Royale, Others) and Segment Forecast, 2022-2030" report has been added to 's offering.
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